

There will be a line halfway down called BS Properties. In my example it is 168.Įxpand the TriShape tree. Take note of your NiAlphaProperty number on the left. You now have a new line right under your TriShape now. Right click the highlighted line, and go to Block > Insert > NiA. You might want to setup your Block Details (click and drag) to the left like I have in the example screenshots, it's easier to work with. It will highlight yellow and at the same time in the Block Details list, it will highlight the TriShape you clicked on. (Henceforth now known simply as " TriShape")Ĭlick on the main part of the mesh, in the black area on the right. In order for the mesh to register that the texture has transparency, you need to add NiAlphaProperty to the BSSubIndexTriShape I like using B.A.E (Bethesda Archive Extractor) dds plugin and some tutorials)Įxtract the mesh you need with your preferred method of extraction.


(If using GIMP (it's free!) for the first time, you'll need a. Requires that you know your way around Photoshop, GIMP or similar program.īasically you remove any part of the texture you want to be invisible on your mesh. Wearable Travel Backpack - By Aldebaran90 Helmetless Hazmat Suit - By Cat_Woman1989 Wearable Postman Shoulder Bag or Backpack - By Eferas In this tutorial I will attempt to explain how to add transparency to an item (meshes/materials) after you have modified your texture and deleted the parts of it you don't want.Įxample Mods that use Transparency on Meshes: (off the top of my head)
